Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

£17.495
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Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

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The Banpresto name continued to be used as the name of a Bandai Namco division until 2019, when it was absorbed into the then-recently formed Bandai Spirits division of Bandai, relegating it into a brand of high-end figures based on licensed products. Japan Platinum Game Chart". The Magic Box. Archived from the original on 1 August 2019 . Retrieved 23 August 2019.

Gantayat, Anoop (February 23, 2006). "Bandai Namco Absorbs Banpresto". IGN. Archived from the original on April 7, 2021 . Retrieved April 7, 2021. Game Machine (in Japanese). Amusement Press. March 23, 2005. Archived from the original on December 19, 2018 . Retrieved October 20, 2020. Smith, Alexander (2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Volume I. CRC Press. p.433. ISBN 9781138389908. Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on 23 July 2020 . Retrieved 1 August 2020. Openshaw, Mary (March 1990). "Paris Says Oui! Pins, video and — surprise! — poll all shine at best Paris show ever". RePlay. Vol.15, no.6. pp.134–5.

Contents

By 1992, Banpresto was worth ¥1.4 billion yen. [2] The company began expanding its operations as a result, starting with the establishment of Sanotawa, a sales and distribution network subsidiary, in February. Banpresto found additional success in arcades with the release of Ugougo Luga, a stuffed toy that sold over 2.6 million by the end of the year. The company continued to develop and publish video games for home consoles. Among its most successful releases was Super Puyo Puyo, a Super Famicom conversion of Compile's Puyo Puyo series that sold over one million copies. [19] In February 1994, Banpresto established Banpre Kikaku, Ltd. in Kita, Osaka, which became its primary video game development division. [20] As Banpresto was largely a publisher of games by other studios, the move allowed it to experiment with original game concepts and handle development of video games in-house. In addition, Banpre Kikaku also served as a second office, and assisted in its parent company's sales programs and product distribution. Unifive, a producer of merchandiser games, became a wholly-owned subsidiary in March as part of the company's continuing expansion in the arcade industry. Banpresto began to spread its operations throughout other parts of Asia; Banpresto H.K. was founded in Hong Kong in June to import and distribute Banpresto-developed goods across the country. Restructuring and continuing expansion (1996–2005) [ edit ] Banpresto's headquarters in Matsudo, Chiba from 1996 to 2004. The building was later repurposed for the Bandai Museum until it moved to Mibu, Tochigi in 2007. Comments that are not in accordance with the Guidelines and/or that violate TOM’s Terms of Use and/or other policies are eligible to be reported or removed. Home Vid Manufacturers Set Up New Association" (PDF) (in Japanese). No.510. Amusement Press. Game Machine. 1 January 1996. p.36. Archived from the original (PDF) on 22 May 2020 . Retrieved 24 August 2020. a b c Gantayat, Anoop (8 November 2007). "Sayonara, Banpresto". IGN. Archived from the original on 9 December 2007 . Retrieved 26 August 2020.

a b Niizumi, Hirohiko (13 September 2005). "Bandai and Namco outline postmerger strategy". GameSpot. CBS Interactive. Archived from the original on 24 July 2020 . Retrieved 27 July 2020. a b c Horowitz, Ken (22 June 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. ISBN 978-1476672250.

NEWS

Wild, Kim (2007). "Retroinspection: WonderSwan". Retro Gamer. Imagine Publishing (36): 68–71. ISSN 1742-3155. a b c Barder, Ollie (22 April 2014). "All is fair in love and Super Robot Wars". Eurogamer. Gamer Network. Archived from the original on 5 November 2019 . Retrieved 1 August 2020. Digital goods, open DVDs and Blu-rays, smart art prints, mystery bundles, and final sale items are excluded from the return policy.

a b "Corporate History". www.banpresto.co.jp. Japan: Banpresto. 2004. Archived from the original on 29 October 2005 . Retrieved 1 August 2020.

a b c Hamamura, Hirokazu. 『浜村通信 ゲーム業界を読み解く』 (Hanamura Tsūshin: Gēmu Gyōkai o Yomitoku, "Hanamura Journal: Deciphering the Video Game Industry" ) (in Japanese). Enterbrain. pp.203–206. Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International in April 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sharing of Bandai's library of popular characters allowed the company to become one of Japan's largest game publishers in the 1990s.



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