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Posted 20 hours ago

Thunderworks Games Tenpenny Parks, Red

£30.045£60.09Clearance
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About this deal

OK, maybe it didn’t happen exactly like that, but anytime a new theme park board game is published, I immediately must have it. I’m not sure what is about this genre of games that attracts me so much, but I want to play them all. I mean, don’t even ask me how many hours I’ve logged in Planet Coaster…

There is a slight question mark over the replayabilty of Tenpenny Parks, I could see it becoming a bit repetitive if it wasn’t mixed in with plays of other games, but as it doesn’t take too long, it will always be welcome at my table. Lastly, during the Cleanup Step the available concessions get refreshed, workers are returned, the carousel is rotated by the new start player (by rotating the carousel certain attractions on display will get a discount while others get a price increase) and the month marker is advanced. After that players may advertise during the Advertising Step. Each build attraction comes with an Advertising option that lets you convert money into VP.

Goals and Milestones

Alongside this artwork, you get a production value that is second to none. The first player token is a metal token with an enamel finish, itself being a beautiful addition to the game. The wooden tokens are well-produced, with the 12 unique wildlife tokens being a particular standout component. Everything about this game in terms of its looks and quality has been developed in such a beautiful way. I would say to most that this game is worth getting just for the artwork alone, but of course, a board game has to play well in addition to looking good. So, does it play well?

Look I like Theme Parks. I've played loads of Rollercoaster Tycoon and I really like Unfair, another Theme Park themed boardgame. So whenever a new game is announced with this theme it always piques my interest. Has Tenpenny Parks hit all the marks? Lets find out. Making this activity more interesting: treeples! Yes, trees add not only a nice visual element to Tenpenny Parks, but also a hazard that must be accommodated to get those rides into your park. It’s certainly not a massive mental puzzle, but the different tile shapes add fun planning elements to each of your actions.In Tenpenny Parks you have five rounds (months) to transform the humble town of Fairview into the home of the world’s greatest theme parks.

Before we start, what’s the aim of Parks? It’s always wise to establish how to win a board game, when digesting the rules – or explaining them to others! Parks is a worker placement game for 1-5 players, with elements of set collection. The game lasts for four rounds –‘Seasons’– and during this time, you’ll aim to visit national parks. You’ll earn tokens, take photos, use hiking gear, and spend tokens to claim park cards. The player with the most points at the end of the fourth season wins the game. Sigh With Happiness During Set-Up However, I love how tight the game play is. Worrying what your opponents might snaffle is an exciting lottery that keeps you invested when your opponents are carrying out their moves too. This can easily be the difference of meeting an end-game objective or not. At the time of writing, we’re still in the midst of the COVID-19 global pandemic. Trips away and idyllic plans got put on pause. We’ve had to cancel holidays, and travelling to far-flung places is a case of fuhgeddaboudit. It’s fortunate then that Parks allows you to visit national parks around the US, from the comfort of your own home. If you’re not familiar with this game already, fear not. I’ll be explaining how to play Parks from set-up to conclusion.All of this creates a thoroughly enjoyable quandary. What to focus on, what to spend and when. It all really makes the cogs whir. I don’t know another game where four moves with limited choice can burn the brain so much! During the Actions Step players take turns placing their workers onto the main game board. By doing so players may remove trees, expand their property, gain money and build concessions and attractions. Advertising: Each of your rides will let you spend money to gain VPs. The ratio will depend on the ride built. In Tenpenny Parks players are competing to build the best amusement park that gives thrills, creates awe, and sparks joy. This is accomplished through the mechanisms of worker placement and tile placement. At the beginning of the game each player gets a player board, three workers, seven money, and three goal cards. Players will keep two of these goal cards which will score three points each at the end of the game. The game is played over five rounds.

We are using a custom rating scale. Each game will be evaluated by both of us on 1 to 10 scale in five areas. When combined, this creates a possible score out of 100. The trail gets longer with each passing season. With the start of a new season, the trail tiles get shuffled and re-laid out, along with an extra tile. No two hikers can share the same spot, so it’s first-come, first-served. Unless, that is, you want to use your Campfire token. But you only get one of these per season, so light it with care! Also, if you can fill a Canteen with a water token you get access to harder-to-come-by memories. Other Gear cards offer further engine building options. How will you trek through the PARKS?The second option is buying a Gear card instead. Remember you dealt three out during set-up? Gear cards provide game-long benefits in Parks, or provide immediate rewards. They might be permanent discounts off Visiting Park cards. Or they might be means to fill your Canteens at certain points. There are 36 of them, so plenty of variety! Gear cards cost a range of Sunshine tokens. Are you the first player to place in this option this season? You gain one Sunshine token (so a -1 discount, if you like). Later players can also buy Gear cards, but don’t get the Sunshine token benefit. Tenpenny Parks is played over five rounds, with the goal of earning the most victory points. Each round takes place over five phases. Players will be placing workers around the board for actions. It would be a leap to say that if you love A Feast for Odin, you’ll love Tenpenny Parks. The complexity is dialed WAY down in Tenpenny Parks. As a result, Tenpenny Parks is also a much, much shorter game. My first two games of Tenpenny Parks were played in about 90 minutes total at three players. I’ve never played a three-player game of A Feast for Odin in less than two hours.

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